![]() ![]() The situation that I want is "you know", if you know, I’m happy. I WANT YOU TO KNOW= notice this construction. USED TO refers to a habit or situation that was true in the past but not now any more: "I used to be a soldier" (but now I’m not). TO FALL APART= to crumble, to be destroyed. WANNA= want to (again, in AmE T is often lost after N). Notice the pronunciation of the ending –ACHE (as in "ake"). A "heartache" is when your heart hurts (not physically, but emotionally, because of love). HEARTACHE= "a headache" is when your head hurts, feels painful. That’s incorrect in standard English but it happens in colloquial speech and dialects. ![]() "Ain’t nothing but a heartache"= it isn’t anything but a heartache= it’s only a heartache.ĪIN’T NOTHING= "it isn’t nothing". REACH TO a place= get there, be able to go thereĪIN’T= isn’t (coll.). WE ARE (TWO) WORLDS APART= there’s a lot of distance between us (not physical distance) Notice the common American rule: N+T=N, so he says /w ɒn ɪ t/instead of /w ɒn tɪ t/ I WANT IT THAT WAY= I want it like that (not differently). While I cannot expect devs to improve the animation system for the upcoming Episodes of this series (owing to their release schedule being close), I do hope that they allocate more resources to the animation department so that it be on par with their world, object and other sfx fidelity for their future projects.THE ONE DESIRE= my only desire, the only thing I desire or I want. I got over LiS's and LiS BTS's animation issues owing to their last gen origins but I cannot do that for this title (I have yet to play LiS 2). This game is a reminder that I would rather take mediocre visual fidelity paired great animation system esp. ![]() So, there have been very touching and heartfelt moments in the game thus far that sort of fall flat due to the stilted and awkward animation system. However, on the flipside, as good as the game looks, presumably owing to its small budget, the animation system, sans improved lip syncing, has failed to improve in a commensurate fashion. And boy does the game look phenomenal with its unique tone graded cel-shaded aesthetic a better evolution of LiS's aesthetic I could not have asked for. ![]()
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